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BURNING BEACON

After being unable to achieve the smoke simulation I was envisioning in Blender, I installed and used Houdini for the first time ever. I spent some time learning the basics so I could create this fire and smoke plume. I then created the cliffs in Gaea and modeled and assembled the rest of the scene in Blender, then gave the finishing touches in Photoshop. 

© 2026 by Ty Ardman

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